Game Design
With Mathieu, my boss at Telaxo, we had been drafting browser-games concepts for a while, with, as a common denominator, the social and collaborative aspect. I then came with a personal concept I had shortly worked on before: a game permitting to manage a museum showing monsters after having caught them in a quirky Victorian universe. The initial project was single player-oriented and more complex to provide enough entertaining elements because he would just play by himself. So I worked to simplify it while integrating the collaborative aspect we absolutely wanted.
Webdesign
The site looks like an old castle turned into a underground museum. The more monsters the museum holds, the deeper it digs into the hill the castle has been built on.
Flash
Simple Flash for that one, with the three sections navigation: Research, Hunt and Feed.







